Troop Setup Guide – Mafia City

This post is going to explain a few battle mechanics of the game which will help you come up with better troop formations.Troop formation is a very complicated topic to talk about. There can never be one best formation because what works against a specific formation might not fare as well against other formations. Even though this post covers a lot of advanced stuff there are probably going to be a lot of great formations out there which I just haven’t tested yet. So, I’d like you all to comment down below which formation you use in battle and why & share this post with as many people as possible so we can get a lot of formations to experiment with. You can either watch this video or read the post below to learn more about troop formation:

Let’s start by understanding the different troop types in the game.

The 8 different Troop Types:

As you all probably know, there are 4 main troop types (Bulkers, Bikers, Shooters & Vehicles) and each of these troop types have 2 sub types within them.

Bulkers are classified into Tankers & Combaters:
Tankers – T10, T7, T6, T4, T2 & T1  (Defensive Bulkers) (T=Tier)
Combaters – T9, T8, T5 & T3 (Offensive Bulkers)

Bikers are  classified into Riders & Assaulters:
Riders – T10, T8, T6, T3, T2 & T1 (Male Bikers)
Assaulters – T9, T7, T5 & T4 (Female Bikers)

Vehicles are classified into Assault Vehicles & Carriers
Assault Vehicles – T10, T8, T7, T5, T3 & T1 (Offensive Vehicles)
Carriers – T9, T6, T4 & T2 (Defensive Vehicles)

Shooters are classified into Gunners & Snipers
Gunners – T10, T8, T6, T5, T2 & T1 (Male Shooters)
Snipers –  T9, T7, T4 & T3 (Female Shooters)

Each of these 8 types have different talents which make them good or bad for different situations. We’ll get into talents later on. But for now, there are 2 more categories that you could classify these troops into based on their range:

The Ranged Troops: Tankers, Carriers, Combaters & Riders (All these troops have a Range of 1)

The Melee Troops: Assaulters, Gunners, Snipers, Assault Vehicles (All these troops have a Range more than 1)

This classification will help you understand how the biker’s ‘Charge’ talent works which we’ll be talking about later on.

Let’s talk about troop lineup now.

Troop Lineup

Troop lineup basically means the order in which your troops are positioned in battle. Since there are 8 troop types, the lineup consists of 8 layers. Troop positioning is based on their range.

Troops positioned in the front will be attacked first & troops positioned in the back will be attacked the last (The only exception to this rule is the ‘Charge’ talent). This means that the troops in the second layer can only be attacked after all the troops in the first layer are eliminated.

Layer Sub-Type Range Main Type
1 (Front) Tankers 1 (Melee) Bulkers
2 Carriers 1 (Melee) Vehicles
3 Combaters 1 (Melee) Bulkers
4 Riders 1 (Melee) Bikers
5 Assaulters 4 (Ranged) Bikers
6 Gunners 5 (Ranged) Shooters
7 Snipers 8 (Ranged) Shooters
8 (Back) Assault Vehicles 10 (Ranged) Vehicles

The First Layer is the layer of Tankers.

These are your defensive bulkers and the best defense troops  in the game. They have high defense & HP enabling  them to protect the troops with low defense & HP positioned behind them. This allows the high DPS troops in the back to survive for longer and thus do more damage.

Tankers are meant for Defense & not for Offense. So, you shouldn’t judge their performance based on kills. Instead, you should try to predict the number of Tankers you will lose based on your opponents troop formation & stats and just send enough of them to protect your march. Against stronger opponents, 30 to 50% of your march should be tankers and against weaker opponents 10 to 20% should work just fine. However, these numbers might vary depending upon your stats, your opponent’s stats and the troop formation of your opponent.

The Second Layer is the layer of Carriers.

These are the Defensive Vehicles and although they are not as good as bulkers, they still do a decent job at defending your march. You can use Carriers instead of bulkers while attacked weaker turfs since Carriers get a defense bonus while attacking turfs.  This is a great way to reduce your bulker losses during kill events so you can save your bulkers for tougher opponents.

The Third Layer is the layer of Combaters.

These bulkers have low defense and high attack. If your first 2 layers are strong enough then their low defense shouldn’t be a problem as they will most likely not be attacked until all the troops from the first 2 layers are killed.

If you have a very high bulker attack, you should use a lot of these offensive bulkers to your march to get more kills.

The Fourth Layer is the layer of Riders.

Once all the offensive bulkers are dead, your riders start getting attacked. The Riders have a special talent called ‘Charge’ with which they can bypass the melee troops & directly attack the ranged troops in the last 4 layers.

So, those were the first four layers which consist of all melee troops. Now, let’s take a look at layers 5 to 8 which consist of Ranged troops.

The Fifth Layer is the layer of Assaulters.

These troops again have the ‘Charge’ talent with  which they can directly attack the opponent’s ranged troops.

The Sixth Layer is the layer of Gunners.

I’m not really a fan of these troops. Even though they have double attack speed, these troops do significantly less damage to tankers and since they always attack tankers first, these troops will never really get a lot of kills unless your opponent’s march doesn’t contain a lot of tankers.

The Seventh Layer is the layer of Snipers.

These troops help kill a lot of your opponent’s troops during defense. However, they’re not very effective on offense. While reinforcing teammates, make sure you send a lot of these snipers to maximize kills.

The Eight Layer is the layer of Assault Vehicles.

These troops are good for turf attacks. In spite of their slow attack speed, they still do a significant amount of damage in battle due to their high attack.

Those were all the 8 layers of troops.

Within each layer, troops are arranged based on their tiers. The lower tier troops are placed in front of the higher tier ones. So, in case of Tankers, the T7s would be placed before T10s, T6s before T7s, T4s before T6s, T2s before T4s and T1s before T2s. The remaining 7 types would also have a similar positioning.

Whenever you set your march, you should always add at least 1 defensive bulker from each tier. Doing so will reduce your troop losses a little bit. So, for example, if you’re only using T7 bulkers in your march, then you should add 1 each of T1, T2, T4 and T6 bulkers to your march for extra defense.

During tournament attacks you can customize your march in such a way that you have just enough defensive bulkers to defend your march. This will enable you to do more damage by adding offensive troops to your march. You can further reduce the number of bulkers you add to your march by adding 1 troop each from every tier of defensive vehicles. You’ll have to set your march in such a way that the opponent manages to kill all your defensive bulkers but fails to break through the 2nd layer of defensive vehicles so your low defense troops in the back remain safe.

For Offensive troops, you should mix in a few thousand lower tier troops as well to do a little more damage. As you increase the number of troops of a specific type and tier, their effectiveness goes down. Eventually, you’ll reach a point it doesn’t make sense to send more high tier troops. But instead, adding lower tier troops to your march will in fact increase the damage output. The lower troops usually outperform the high tiers on a per troop basis when they are few in numbers.

So, for example, instead of sending 30k T10 bikers, it might be better to send 20k T10 and 10k T8 bikers or maybe even 20k T10, 8k T8 and 2k T6 bikers for more damage.

Now, let’s take a look at troop talents.

Troop Talents

Each of the 8 different troop types have their own set of skills.

Tankers have Bulletproof Vest which reduces damage received from shooters, Physical Ability which is why they have a very high Defense & Physique which is why they have high HP.

Bulletproof Vest is the only reason why shooters are usually ineffective while attacking someone with a lot of Tankers in their march. Since, shooters cannot attack ranged troops directly, they always attack Tankers first and because of the Bulletproof Vest skill, they don’t do a lot of damage. So, if you find someone with a lot of Tankers in their march, you should avoid using a lot of shooters.

Combaters have Bare Hand Combat, which increases their damage against bikers, Fierce Attack which enhances bulker damage which is why they have a very high attack and they also have Heavy Blow which allows them to sometimes deal 3 times the damage.

Now, the Bare Hand Combat skill makes them seem to be very effective against Bikers.  However, again, since these troops cannot directly attack ranged troops they will always attack Tankers first. So, in order for them to be able to attack bikers, you’ll have to break through the first 3 layers of troops since the 4th and the 5th layers comprise of Bikers. This doesn’t mean that these troops are ineffective in battle, in fact they do get a lot of kills in battle because of Fierce Attack and Heavy Blow. However, you shouldn’t increase the number of Combaters if you see a lot of Bikers in your opponents march, unless you’re absolutely sure you can destroy their first 3 layers of troops.

Gunners have Continuous Shooting which doubles their attack speed, Armory-Piercer which let’s them deal more damage to all troops other than bulkers and Head Blast which gives them a chance to deal additional damage.

As I mentioned before, these troops are ineffective against bulkers. However, in case your opponents don’t have enough bulkers to defend their march, these troops could prove to be very effective.

Snipers have Intensify because of which they have a very high attack, they have Assassinate which gives them a very long range and they also have Defense which gives them an Attack Bonus while Defending Turf.

These troops are very effective on defense & they usually tend to kill a lot of the opponent’s troops while defending because of their Defense talent.

Assault Vehicles have Heavy Firepower which is why they have a very high attack. However, this talent halves their attack speed. There’s Weapon’s Carrier which is why they have the longest range in the game and they also have Offensive Enhance which gives them an attack bonus while Attacking turfs.

In spite of their slow attack speed, these troops really do a lot of damage in battle and should always be used in your march especially when attacking turfs.

Armed Carriers have Armory which is why they have a high defense and HP, they have Crew Capability which makes them efficient for gathering resources while reducing their march speed and they also have Offensive Defense which gives them a Defense Bonus while Attacking turfs.

As I said before, you could use these troops instead of Tankers to attack weaker players during kill events. This will help you reduce your Tanker losses. Also, once you unlock T9 troops, you could try using these troops to defend your march in the tournament instead of T7 bulkers since they have slightly better stats than T7 bulkers. However, they do not have a separate damage reduction stat like bulkers which might make them ineffective. I haven’t tried this out since I don’t have a lot of T7 bulkers, so if you try it out, let me know in the comments below if it works or not.

Riders have a high march speed because of the Ambush talent, they also have a talent called Dodge which allows them to Dodge Damage and they also have Charge which gives them a chance to attack the enemy’s ranged troops.

Assaulters have Ambush, which increases march speed, Resource Warfare which makes them effective for attacks on resource tiles and Charge.

Whenever you’re attacking resource tiles, make sure you add a decent amount of Assaulters to your march to do a lot of damage.

Now let’s take a look at the Charge talent.

The Charge Talent

Charge is a special talent that gives bikers a chance to bypass the 4 layers of melee troops and directly attack the ranged troops. Since most of the ranged troops have very low defense, bikers are usually able to get a lot of kills because of this talent. This talent helps a lot against opponents with a lot of bulkers in their march as it reduces the effectiveness of bulkers.

Once all the enemy’s ranged troops are killed, whenever the Charge talent triggers, the bikers will randomly attack any 4 of the melee troop types. This means that the melee troops are only safe from the Charge damage as long as there are ranged troops to defend them. Once all the ranged troops are dead, even the melee troops will be vulnerable to charge damage.

That’s all about troop skills. Before we take a look at different troop formations, let’s take a look at Defense Weapons.

Defense Weapons

So, Defense Weapons consist of 3 types & each type counters different troops.

Grenades counter Tankers & Combaters.

Caltrops counter Assaulters & Riders.

Firebombs counter Gunners & Snipers.

There are no defense weapons that counter Vehicles.

Defense weapons do not follow any specific sequence while attacking troops. However, they always attack the troops that they counter first. If the troops that they counter are not available in the march, they will attack any other troop type. Each level of defense weapons can only attack one troop type. So, for example, if you have a thousand level 5 grenades, all of those could either attack Combaters or they could attack all Tankers. But, if you have 500 each of level 4 & level 5 grenades, the level 4s would have a choice between Combaters & Tankers and the level 5s would again get to choose separately between Combaters & Tankers.

Out of all 3 types of Defense Weapons, Firebombs usually get a lot of kills because Gunners & Snipers, both, have very low defense & HP. Caltrops get fewer kills than Firebombs because Assaulters & Riders have more defense than Gunners & Snipers. Grenades get the least kills especially because of the damage reduction stat of bulkers.

Now let’s take a look at a few common troop formations.

Common Troop Formations

In the underground tournament, especially the global one, you might come across a lot of players using a formation with mostly bulkers and bikers in it. The main idea behind this formation is to capitalize on the biker’s charge talent by attacking the opponent’s ranged troops as much as possible while defending these bikers with the front-line bulkers. This formation can get you a lot of kills especially when you are facing opponents that have too many bulkers in their march and not a lot of bikers. This formation is really hard to counter since the ‘Charge’ talent triggers on melee troops as well. So, using a march of only melee troops won’t work. One good method to counter this formation would be to add Assault Vehicles to your march apart from Tankers for defense & Riders for offense. Since the Assault Vehicles have the highest  defense amongst all ranged troops in the game, they will be able to provide decent protection to your melee Riders against the opponent’s bikers’ ‘Charge’ talent. While your Assault Vehicles are protecting your melee Riders, your own Riders can use their Charge talent to do a lot of damage to the enemy troops. Also, don’t forget to mix in a few low tier troops to your march as well to increase the effectiveness of your march as I had explained before.

Another common formation is a formation in which the march consists of around 33% Tankers and 11% each of the remaining troop types other than Carriers. This is a little tricky to counter as it contains a lot of different troop types, each having a different purpose. However, you could use the same combination of Tankers, Riders & Assault Vehicles or even a combination of Tankers & Riders here as well to maximize damage done to ranged troops. Just make sure that you add enough bulkers to your first layer so that your opponent is unable to break through your layer of bulkers. In case you don’t have enough Bikers & Vehicles to fill your march, you could use a march similar to your opponent to see how many kills your troops are getting. If you’re unable to get past the opponents bulker layer, you might find that your shooter losses are more than the kills that they’re getting. If this is the case, you should either reduce the number of shooters in your march or completely eliminate them from your march & replace them with other troop types to reduce losses. Also, don’t forget to add lower tier troops for better results.

Those are all the Tips I have for you all in this post. Keep in mind that these formations only work when facing other players. They do not work against Street Forces. Hope you all can come up with your own creative troop formations after reading this. Don’t forget to leave a comment down below if you have found any effective troop formations.

If you want to know how to get Mansion 30 quickly without spending so that you can quickly unlock T10 troops, make sure you check this post out: How to get Mansion 30 in 4-5 Months without spending

45 thoughts on “Troop Setup Guide – Mafia City”

  1. Hi I’m at mansion 17 with t6 highest can you please tell me a good formation to use please I’m so confused

    1. Use 33% T6 bulkers & 67% T6 bikers. That’s a simple formation that will help you do better in the tournament. However, it’s not the best formation. You should create your own formation based on this guide for better results.

  2. I am Lv 26 M and I have used formations like you suggest to kill level 25 streets regularly. Level 26 streets can be done with buffs. BUT I tried adding 1 troop from each lower level of tanker against the Level 26 streets and then I lose. I take away all troops less than level 7 and I win. Why doesn’t your trick work for me against level 26 streets? I am hitting them with 160 buffed formation. It works until I add 1 troop from a lower level and then it does not work??? Are you sure on that advice?

    1. I recently realized that street forces work in a whole different way & the strategy I suggested in this post doesn’t work on them. It only works for tournament & turf battles. Street forces work in a whole different way. I think it is important to mix all 8 troop types evenly while attacking street forces. I use the default ‘prioritize crew’ formation for street forces. That works best for me

      1. Just leaving a thank you for confirming that information for me.

        I am doing somewhat similar to your suggestion. If I use the default formation for street fights I can only beat one level 25 street at a time with my current troops. By tweaking it slightly I can hit 3 level 25s and 2 level 23s at the same time. I am farming leader experience from the 25s and speedups from the 23s. It seems to work for me.

  3. Hallo Flavio.
    Wie ich deinen Beiträgen entnehmen kann sind Schützen gut für die Verteidigung bei der Villaabwehr. Meine Frage bezieht sich auf den Held.
    Ich kann mich nicht entscheiden zwischen Izumi und der Hexe.
    Izumi hat Angriff vom Schützen 15% und -10% Biker angriff/ Hexe mit 5 Sterne Angriff Bulker und Motorrad auflevelbar und Verteidigung aller Einheiten 10%!!
    Meiner Ansicht wäre Izumi der Favorit.
    Danke

    1. I think the witch is better. Even though shooters are better on defense than they are on offense. They still always attack bulkers first (until all bulkers are dead) & since bulkers have high defense the shooters end up getting very few kills. So increasing shooter attack will not really increase their kills by a lot (instead I would prefer biker attack as the bikers can attack ranged troops directly & since ranged troops usually have very low defense, the bikers usually end up getting most kills). I would prefer the 10% crew defense as that would strengthen my bulkers while defending my turf & will help them absorb more damage. Also the 5% biker damage stat at 5 stars would also help my bikers do a lot of damage to my opponents ranged troops. So I would select wendy over Izumi. I hope this helps.

  4. I’m all new to this game and I been trying figure out as I go . But I’m on m23 and I need to know what formation should I use . I have a great deal in bulker defense /attack and shooter attack /defense .

    1. Use 50% tanker & 50% rider formation with 1 low tier troop of each type. If your skill points are invested in shooter attack, you should change them to biker attack & defense. Shooters aren’t very effective against players with a lot of tankers.

  5. Dear Flavio,

    When looking at https://mafia.yottagames.com/en/article/get_content/95 the troop lineup should be like yours, but:
    Assault vehicles from layer 10 to layer 2
    and
    Carriers from layer 2 to layer 10

    This also means at layer 2 there will be a troop type with a range of 10 instead of 1. Is there a way I can verify the claim troops being layered based on range?

    Besides can you please explain what range does in regard to the battle system? Here I am hinting towards the Cherry Bomb exclusive car, which gives All Crew’s Attack Range +1

    1. That’s probably an error in their article. I’m not 100% sure that they layer troops based on range. However, since the troop attributes contain ‘range’ as an attribute, I believe it is logical to assume that that is the case as in a battlefield the low defense ranged troops would prefer to attack from behind the high defense melee troops & higher the range, the farther they attack from, moreover I haven’t found any other use of the ‘range’ attribute yet in the game.
      You can verify this claim by using test marches in the underground tournament. Use a layer of 50% Assault Vehicles & 50% Armed carriers or something similar to that & you will observe that the Armed Carriers always die first & the assault vehicles will not be attacked (except for being attacked by the biker’s charge talent) until all the Armed carriers are dead. In case you use this formation against someone without any bikers (& defense weapons in case of turf attacks) in their march, you will see that only your Armed Carriers take damage and not Assault Vehicles (unless all your armed carriers die, in which case your assault vehicles will start taking damage). Which means Armed Carriers are layered in front of assault vehicles. If you zero turfs regularly, you might be familiar with the fact that the Armed Carriers usually die in the first few attacks & it’s the Assault Vehicles that die in the last attack.
      I really haven’t been able to fully understand the range attribute. However, I suspect it has something to do with who gets to attack first in battle because I’ve observed in most battles where I only get a few kills, it’s usually the Assault Vehicles that get those kills. But then again there are battles where this doesn’t happen, so I’m not sure.

      1. Thanks, indeed it sounds far more logical. Actually the reason why I had doubts on the article. I will test it.

        Currently waiting on an answer from MafiaCitySVIP on the subject range.
        Also will try to see if I can find something in the mafia city apk which can reveal the range secret.

        Will share my findings later here in comment

      2. Dear Flavio,

        I have tested the troop line up with some different small tests between farms I have. Carriers must be second in line up. Your data is correct.

        Think this explains range the best way:
        Range explained by example – The bulker can only hurt enemy’s front-line crews (as long as your enemy has front line crews), but when you activate Cherry Bomb which gives All Crew’s Attack Range+1, such bulkers will be able to hurt enemy’s mid-line crews.

        Still haven’t put my mind to it, so at this moment I’m unsure if it can be seen as a dependency to decide on for how the formation should look like.

        1. Thanks for taking the time to test it! If you find out more information about range, please do let me know as it will help me understand troop formations better.

  6. Hey I’m a m26 with a March of a 105.500k but I buff March and make it 160.000 what the best why to kill my enemy with recuse on 1st hit I’m looking for a good troop fatmations? Please advise will be appreciated..

    1. There’s no specific way to kill all your opponent’s troops in the first hit itself. I’m not sure what exactly is required to completely kill all the opponent’s troops. Because sometimes I attack people with 1000 or less troops in their mansion with 100k+ marches & a few troops still survive in the end. Just stick one of the 2 formations that I recommended in this post in the end. They should work fine during a rescue hit too.

  7. Hey flavio i have masion m17 what the good formation i can. Have if i have 232k troops i have more T6. T5 T4 T3 T2 T1. I can send. 4 crews when i active in vip 9. Power of 104,458.000 power only with 231k troops?

    1. Read my the above guide properly, I’ve explained how you should compose your troops for them to perform well in battles. 100M power with only 231k troops is impossible.

    1. It’s in the order I specified in the troop lineup table ‘1’ represents the foremost layer of troops (Tankers) & 8 is the layer that is the farthest (Assault Vehicles). 2 is behind 1, 3 is behind 2 & so on

  8. I’m not able to kill lvl 27 Street force inspite having the march size of 114,600 and t9
    What should i do and I’m on my farming skills

  9. So a good attack formation is
    33% T10 Bulkers, 11% T10 Bikers, 11% T10 Vehicles, 11% T10 Shooters, 11% T9 Bulkers, 11% T9 Bikers, 11% T9 Shooters and 1 troop from each of the following T7, T6, T4, T2, T1 Bulkers.

    1. Also is another good formation 33% T10 Bulkers, 33% T10 Bikers, 33% T10 Vehicles?

      Can you recommend any other good formations to please.

  10. Hi,

    With reference to “For Offensive troops, you should mix in a few thousand lower tier troops as well to do a little more damage. As you increase the number of troops of a specific type and tier, their effectiveness goes down. Eventually, you’ll reach a point it doesn’t make sense to send more high tier troops. But instead, adding lower tier troops to your march will in face increase the damage output. The lower troops usually outperform the high tiers on a per troop basis when they are few in numbers.”

    I still don’t understand how this works and how adding lower tier troops increase damage output. Do you have an example?

    1. Watch the video at the beginning of this post from 6:22. It shows you the kills lower tier troops get which are mostly higher (or just slightly lower) than the higher tier ones.

  11. Hallo.
    Kannst du mal in Prozent aufzeigen was sinnvoll für dich ist an Aufstellung Villa 22??
    Habe ich das richtig verstanden von allen Bulkern was in der Formation zu haben.??
    DANKE

    1. Formation 1: 33% T7 bulkers, 33% T8 bikers, 33% T8 Vehicles.
      Formation 2: 34% T7 bulkers, 11% T8 bikers, 11% T7 bikers, 11% T8 shooter, 11% T7 shooters, 11% T8 bulkers, 11% T8 Vehicles
      Also, don’t forget to add in lower tier troops for improved efficiency as I mentioned in the post. You can reduce the number of shooters in the 2nd formation if you think that they are not doing a lot of damage and dying a lot.

      1. Wen ich Dich richtig verstehe, soll ich in jeder Einheit auch T6, T4, T2, T1 Bulker reintun.

        Auf die prozent Zahl aufgeteilt??

        1. Try the 33% Rider, 34% Tanker & 33% Assault vehicle formation or the ‘Prioritize Crew’ formation that I mentioned in the post.

  12. Just a quick question. Do u think it would be viable to use….
    30% T7 bulkers
    20% T8 bulkers
    15% T8 shooter
    20% T8 riders
    15% T8 vehicle
    Any advice would be appreciated. Thank you

    1. Your formation looks decent. But I would suggest adding a few low tier bait bulkers to your march along with a few low tier troops of the other troop types to increase their efficiency as I suggested in the post. Also, you should try reducing the number of shooters to maybe 5-10% if you find that they’re not doing a lot of damage and replace them with vehicles.

  13. Admon well done on this guide. Quick question.

    So, you’re saying using just one single troop from each Tier of defense bulkers with 33% Tankers will result in a better attack and lose less troops?

    With Some T10s I’ve been doing below

    30% Tankers All T7
    10% T9 Combators
    20% shooters 1:1 T10;T9
    30% Bikers 1:1 T9;T8
    10% Cars T8

    1. Your formation seems good. But I’d suggest that you reduce the number of shooters & replace them with Offensive Vehicles and Combaters since you have very few of those in your march. You should also try adding single bait defensive bulkers from each tier during attacks. You can try it out in the underground tournament to see the difference.

  14. Merci encore tu me régale Flavio !!!!
    Peu faire un tuto sur les ensembles d’équipement ou m’envoyer par mail leur fonctionnement comment les choisir en fonction de leur type ainsi que sur les dessin d’équipement et les différentes Pierre morganite….
    Merci beaucoup pour ton investissement à nous apporter ton expérience et ton savoir !!!!

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