Mafia City – Recommended troop formations

This post is going to give you a few troop formations that work for tournament & turf attacks (they don’t work for attacking street forces.) These are definitely not the best formations in the game however they’re far superior to the prioritize crew formation. If you want to create your own formation the I would highly recommend that you go through my Troop Setup Guide & create a formation based on the guidelines laid down there. However, if you don’t have the time to read the guide & are looking for some quick formations here are a few recommended formations based on the troops you have:

Tournament Formations:

Bulker+Biker Formations: (Works for normal & elite troops)

Tier 11 formation:

30k to 50k t10 bulker
For remaining troops:
33% t11 Biker
17% t10 Biker
17% t9 Bikers
17% t9 bulkers
8% t8 bikers
8% t8 bulker

Tier 10 formation:

30k to 50k t10 bulker
For remaining troops:
28% t10 biker
28% t9 biker
14% t9 bulker
14% t8 biker
7% t8 bulker
7% t6 bulker

Tier 9 formation:

50k t7 bulker
For remaining troops:
22% t9 bulker
33% t9 biker
22% t8 biker
11% t8 bulker
11% t6 biker

Tier 8 formation:

50k t7 bulker
For remaining troops:
45% t7 biker
22% t8 biker
22% t8 bulker
11% t6 biker

Bulker+Rider Formations: (Works for normal & elite troops)

Tier 11 formation:

30k to 50k t10 bulker
For remaining troops:
38% t10 biker
19% t8 biker
19% t11 bulker
9.5% t6 biker
9.5% t9 bulker
5% t8 bulker

Tier 10 formation:

30k to 50k t10 bulker
For remaining troops:
38% t10 biker
19% t8 biker
19% t9 bulker
9.5% t6 biker
9.5% t8 bulker
5% t5 bulker

Tier 9 formation:

50k t7 bulker
For remaining troops:
30% t9 bulker
30% t8 biker
15% t6 biker
15% t8 bulker
10% t5 bulker

Tier 8 formation:

50k t7 bulker
For remaining troops:
45% t8 biker
22% t6 biker
22% t8 bulker
11% t5 bulker

Tanker+Rider Formations: (Works for normal & elite troops)

Tier 10/11 formation:

30k to 50k t10 bulker
For remaining troops:
57% t10 biker
29% t8 biker
14% t6 biker

Tier 9 formation:

50k t7 bulker
For remaining troops:
67% t8 biker
33% t6 biker

Tier 8 formation:

50k t7 bulker
For remaining troops:
67% t8 biker
33% t6 biker

Tanker+Combater Formations: (Only works with elite troops. This formation can be used to counter Tanker+Rider / Bulker+Rider formations)

Tier 11 formation:

30k to 50k t10 bulker
For remaining troops:
53% t11 bulker
27% t9 bulker
13% t8 bulker
7% t5 bulker

Tier 10 formation:

30k to 50k t10 bulker
For remaining troops:
57% t9 bulker
29% t8 bulker
14% t5 bulker

Tanker+Shooter Formations: (Only works with elite troops. This formation can be used to counter Tanker+Combater formations)

Tier 10 formation:

30k to 50k t10 bulker
For remaining troops:
33% t10 shooter
33% t9 shooter
17% t8 shooter
17% t7 shooter

All the above formations are good for tournaments. You can make them more effective by adding 1 bait troop from each of the remaining tiers & types.

If you want to use these formations for turf attacks, make sure you use more bulkers (70k-100k is what I would recommend)

Hope this guide helped you find a better formation. If you’re looking for a detailed guide to understand how the battle mechanics work & if you want to create your own formations be sure to check out my Troop Setup Guide.

48 thoughts on “Mafia City – Recommended troop formations”

  1. Hello flavio,

    I am a new player, first of all thank you for your work.
    In the recommendations of the compositions of troops I do not see any composition with Bulker+Biker+Shooter, why is that ?

    1. No vehicles because they’re not viable. No Bulker + Biker + Shooter because the game is like rock, paper, scissors. Bulkers counter shooters, shooters counter bikers & bikers counter bulkers. Most players either optimize for Bikers or for Shooters. So, you’ll rarely see formations with both bikers + shooters since it’s difficult to optimize for both, Meaning they’ll have the weaknesses of the Biker + Shooter formations but not the strengths (since they’re not optimized)

  2. is there a way to set the attack formation with the mix of troops you outlined so you don’t have to adjust each attack?

  3. The only trouble I found when having to many shooters and verchles in defence of your turf. Is it you are hit by a big player you will lose the battle over the amount of lost shooters and verchles. All other troops seem evenly lost and every shooter and verchle is killed.
    I was hit twice. I lost the 1st hit and won the second.
    Second hit had no shooters or verchles left. Therefore less power lost.
    The shooters and verchles filled up the hospitals in the first hit. So the second hit caused alot of good troop lost.
    So from my personal experience. I don’t have more than half my hospitals capacity of shooters and verchles combined.

  4. I’ve got a question. In tournaments like Vigilante and Clan breakthrough that have defense formations and offense formations, do you recommend the same formations for both or do you have a different formation for defense? Also Do you recommend different vigilantes for the defense formations or just use your best vigilantes for both?
    Thank you

    1. I’m sorry I just read downabout no difference between offense and defense however I would still like to know about the vigilantes if they make a difference

    2. Not sure what exactly the clan breakthrough is since we don’t have that on the mobile version. But for the tournament, 3v3, etc. I use the same formations for attack & defense with best vigilantes. For real estate I obviously use a weak defense formation to help other players get free trophies since there’s nothing for me to lose. But in the remaining tournaments I use the regular attack formations for defense as well

  5. Tier 8 formation:

    50k t7 bulker
    For remaining troops:
    45% t8 biker
    22% t6 biker
    22% t8 bulker
    11% t5 bulker

    Hello, is the example you give above based on the number of 100k troops? I mean if i have 80k ops capacity should i use it like this?

    40k t7 bulker and
    For remaining troops:
    45% t8 biker
    22% t6 biker
    22% t8 bulker
    11% t5 bulker

    thanks a lot.

    1. Yeah. That’s more for march sizes that are 150k+. If your march size is smaller then you can add fewer t7 bulkers so there are more offensive troops in your march.

  6. Tanker+Combater Formations: (Only works with elite troops. This formation can be used to counter Tanker+Rider / Bulker+Rider formations)
    Tier 10 formation:
    50k t10 bulker
    For remaining troops:
    57% t9 bulker
    29% t8 bulker
    14% t5 biker

    Why are you using T5 bikers here and not t6 or t8?

  7. Hello,
    I’m only up to building t6 troops.
    Just wondering if I should “disband” my t1, t2 and t3 troops and vehicles now or later?
    Thanks.

    1. Don’t disband them, just use them in your march while attacking other players during ke or get them killed during governor event if you want so you get some honor points for losing them.
      You should keep a few thousand of each type (around 2k-5k) because it’s good to add a few low tier troops to you march

  8. Thank you for all the help you give I like this game but always want to be better but somethings can be confusing but the way you break it down is cool. Its very helpful and I learn a lot every time I read your page or use it as a reference. Thank you

  9. Hi Flavio, Appreciate the info,
    So I’m trying to wrap my head around the Tier 8 bulker+rider formation which is the most recommended according to you. (for tournament and turf wars)
    and I just saw your video https://youtu.be/hC1mFptWbxM?t=366
    which shows your formation all over the place and more of a 2:1 bulker/biker ratio and the rest are I assume bait, defense, reinforcement and carries. but what I don’t understand is the high numbers of T7+T8 shooters and high numbers of T7+T8 vehicles. are they just for defense? should I do a 2:1 bulker/biker ratio instead of the formation you suggested in this article?
    Thank you in advance.

    1. The recommended formations in this post are for attacking other players. It’s not what you should have in your turf. For defense, the more troops you train, the better it is. Even shooters & vehicles help a little while defending against bigger players since while defending you’re not limited by march size, all troops in your turf defend together so the more troops you have the better it is for you imo. Also, it really doesn’t make much sense to keep your vehicle & shooter camps idle. I like training troops in those camps whenever I can however, I avoid using speed ups on them. I only use speed ups on bulkers & sometimes even on bikers. Vehicles & shooters are also good troops to sacrifice during governor events so you can get a ton of honor points which you can exchange for important items like roadster points & godfather coins. Hope this answers your question.

  10. Bonjour,

    Tu conseilles donc pour une attaque sur manoir:
    75k T10 malfrats
    19% T8 motard
    19% T9 malfrat
    9,5 % T6 motard
    9,5% T8 malfrat
    5% T5 malfrat

    Mais aucun tirreurs ni véhicule ?

      1. I noticed alot of the formations listed above use t8, 9, and 10 so was just curious what some formations would be good for players who haven’t gotten that far yet

      1. It doesn’t really explain why the T9 are bad or the T8 are more effective in that guide, it has alot of information though and your guides are quite useful so thanks for making them

  11. Hi, Flavio can you do a troop formation bulkers and bikers t4 and t5? cause i haven’t unlocked the higher tier.
    thank you very much 🙂

    1. If you have t4 & t5 troops, you should be focused on upgrading your mansion & getting higher tiers as soon as possible. It only makes sense to fight if you have t7+. At t4 / t5 troop formation doesn’t really matter much, just make sure you’re using a good amount of defensive bulkers in your march.

  12. I read allmost everything from you Flavio and thanks for all effort.

    I didnt find anything about attacking other turf? How that works? How i see 200k ops size burn 1,5 mil troops in other mansion. And not talking about big diference in stats. How that works? I heard defender dont use all troops….just 150% of your ops size. Is that true?

    1. A difference of 100% is usually enough to burn turfs even if they have over a million troops inside. It also depends on the composition of troops inside the turf. If there are no defensive bulkers, it might be very easy to burn a turf. You also have to consider elite troops vs regular troops. Sometimes elite troops make a huge difference even if there is not a huge stat advantage.

  13. I appreciated both of the posts on troop formation… great information. Just curious about why this doesn’t work against street forces? Is crew priority pretty much all you really need to go against street forces? (and the way I’ve figured out to improve my performance is to really look at what crew priority sends, and upping the building of the number of troops that are at 100 percent…especially when it’s a lower level force and they aren’t using the higher level force at 100 percent.–meaning my crew priority might only send 10,000 out of 20,000 level 8 bulkers I have, but will send every single one of my 30,000 level 7 bulkers, and even some of the level six…this means I need to build more level 7 bulkers until it reaches a point where it doesn’t send 100 percent of my level 7 bulkers)

    1. You should read my troop formation guide for more detailed information. I’ve explained why these formations work there. This post was for players who didn’t want to read the whole formation guide & just wanted some quick formations to work with

  14. Max lvl of dinner, leadership I, II, III (can be unlocked when reach m30) invest center and of course vigilantes

  15. Thanks for the Formation. I am sure that will help a lot of People ( me too )
    Can you make a Post about Troop Marsches.?
    I am surprised sometimes, how big the Troop Marsches can be.
    I work on Vigilantes, Investmentcenter etc. as much i can, but i dont know which can increase the Troop Marsches so high.
    Thx

    1. Bonjour,

      Tu conseilles donc pour une attaque sur manoir:
      75k T10 malfrats
      19% T8 motard
      19% T9 malfrat
      9,5 % T6 motard
      9,5% T8 malfrat
      5% T5 malfrat

      Mais aucun tirreurs ni véhicule ?

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