In this post, I want to show you an interesting battle report that I came across recently which highlights a very strange battle mechanic that exists in the game. You can either watch this video or continue reading this post:
Before I get to the report that I want to show you guys, I want to first explain how the battle algorithm normally works i.e. How the game decides who wins or loses a battle.
There are 2 main conditions that need to be satisfied in order to win a battle.
Condition number 1 is that you need to have at least 1 unharmed troop at the end of the battle in order to win it. If you do not have any unharmed troops at the end, the battle will result in a loss for you. The same applies to your opponent, if your opponent does not have any troops left at the end of the battle, then they will lose the battle.
If both sides have at least one unharmed troop at the end of the battle, then the outcome is based on condition 2. Condition 2 is where the power loss is compared, the side that loses the least power wins the battle. The outcome is based purely on power loss and nothing else. Kill count, stats, etc. are completely irrelevant.
So, to recap, in order to win a battle, you need at least a few of your troops to survive the battle & then, you also need to lose less power than your opponent.
Now, here’s the report that I’m talking about
I’m on the Right Side & was reinforced by a clanmate, I had no troops of mine inside my turf, only my clanmate had his troops in & as you can see, both me & my opponent had a few troops left in this report which means we both satisfied condition 1.
This means that condition number 2 needed to be tested in order to decide who the winner was going to be. However, as you can clearly see I lost less power than my opponent, but still ended up losing the battle for some reason.
On asking GM about it, they told me there’s some kind of mechanism in the game that’s in place to prevent low level mansions from getting wiped out by higher level mansions. This mechanism causes the battle to end in advance so the lower level mansions don’t lose all of their troops. So, even if the power loss is in favor of the lower level mansion, it’ll be considered as a loss if the protection mechanism is triggered.
And as usual, when asked to explains how this mechanism works in detail, they have absolutely no clue about it.
So, that’s pretty much all I wanted to show you guys in this post. Let me know what you guys think in the comments down below. Also, let me know if you’ve seen any similar reports where this protection mechanism was triggered in the game.
Before I end this post I’d like to thank all my patrons for the support:
Level 20 Bosses: ₱Ⱨ₳Ɽ₳ØⱧ ༒ ₮ɆⱤⱤØR (C981), ꉣꏂꋪꊰꏂꉔ꓄꒒ꌦ ꊰꉔꀘ꒯Uꉣ (C981)
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So, that’s all I have for you guys in this post. I hope you guys found it helpful.