This post is going to explain a few battle mechanics of the game which will help you come up with better troop formations. If you’re not trying to understand the battle mechanics & just want some troop formations that work, you should check out my Recommended Troop Formations Page where I give you formations for different mansion levels. However, if you’re trying to understand the battle mechanics, then this post if for you.
Troop formation is a very complicated topic to talk about. There can never be one best formation because what works against a specific formation might not fare as well against other formations. Even though this post covers a lot of advanced stuff there are probably going to be a lot of great formations out there which I just haven’t tested yet. So, I’d like you all to comment down below which formation you use in battle and why & share this post with as many people as possible so we can get a lot of formations to experiment with. You can either watch this video or read the post below to learn more about troop formation:
Let’s start by understanding the different troop types in the game.
The 8 different Troop Types:
As you all probably know, there are 4 main troop types (Bulkers, Bikers, Shooters & Vehicles) and each of these troop types have 2 sub types within them.
Bulkers are classified into Tankers & Combaters:
Tankers – T10, T7, T6, T4, T2 & T1 (Defensive Bulkers) (T=Tier)
Combaters – T9, T8, T5 & T3 (Offensive Bulkers)
Bikers are classified into Riders & Assaulters:
Riders – T10, T8, T6, T3, T2 & T1 (Male Bikers)
Assaulters – T9, T7, T5 & T4 (Female Bikers)
Vehicles are classified into Assault Vehicles & Carriers
Assault Vehicles – T10, T8, T7, T5, T3 & T1 (Offensive Vehicles)
Carriers – T9, T6, T4 & T2 (Defensive Vehicles)
Shooters are classified into Gunners & Snipers
Gunners – T10, T8, T6, T5, T2 & T1 (Male Shooters)
Snipers – T9, T7, T4 & T3 (Female Shooters)
Each of these 8 types have different talents which make them good or bad for different situations. We’ll get into talents later on. But for now, there are 2 more categories that you could classify these troops into based on their range:
The Ranged Troops: Tankers, Carriers, Combaters & Riders (All these troops have a Range of 1)
The Melee Troops: Assaulters, Gunners, Snipers, Assault Vehicles (All these troops have a Range more than 1)
This classification will help you understand how the biker’s ‘Charge’ talent works which we’ll be talking about later on.
Let’s talk about troop lineup now.
Troop lineup basically means the order in which your troops are positioned in battle. Since there are 8 troop types, the lineup consists of 8 layers. Troop positioning is based on their range.
Troops positioned in the front will be attacked first & troops positioned in the back will be attacked the last (The only exception to this rule is the ‘Charge’ talent). This means that the troops in the second layer can only be attacked after all the troops in the first layer are eliminated.
|1 (Front)||Tankers||1 (Melee)||Bulkers|
|8 (Back)||Assault Vehicles||10 (Ranged)||Vehicles|
The First Layer is the layer of Tankers.
These are your defensive bulkers and the best defense troops in the game. They have high defense & HP enabling them to protect the troops with low defense & HP positioned behind them. This allows the high DPS troops in the back to survive for longer and thus do more damage.
Tankers are meant for Defense & not for Offense. So, you shouldn’t judge their performance based on kills. Instead, you should try to predict the number of Tankers you will lose based on your opponents troop formation & stats and just send enough of them to protect your march. Against stronger opponents, 30 to 50% of your march should be tankers and against weaker opponents 10 to 20% should work just fine. However, these numbers might vary depending upon your stats, your opponent’s stats and the troop formation of your opponent.
The Second Layer is the layer of Carriers.
These are the Defensive Vehicles and although they are not as good as bulkers, they still do a decent job at defending your march. You can use Carriers instead of bulkers while attacked weaker turfs since Carriers get a defense bonus while attacking turfs. This is a great way to reduce your bulker losses during kill events so you can save your bulkers for tougher opponents.
The Third Layer is the layer of Combaters.
These bulkers have low defense and high attack. If your first 2 layers are strong enough then their low defense shouldn’t be a problem as they will most likely not be attacked until all the troops from the first 2 layers are killed.
If you have a very high bulker attack, you should use a lot of these offensive bulkers to your march to get more kills.
The Fourth Layer is the layer of Riders.
Once all the offensive bulkers are dead, your riders start getting attacked. The Riders have a special talent called ‘Charge’ with which they can bypass the melee troops & directly attack the ranged troops in the last 4 layers.
So, those were the first four layers which consist of all melee troops. Now, let’s take a look at layers 5 to 8 which consist of Ranged troops.
The Fifth Layer is the layer of Assaulters.
These troops again have the ‘Charge’ talent with which they can directly attack the opponent’s ranged troops.
The Sixth Layer is the layer of Gunners.
I’m not really a fan of these troops. Even though they have double attack speed, these troops do significantly less damage to tankers and since they always attack tankers first, these troops will never really get a lot of kills unless your opponent’s march doesn’t contain a lot of tankers.
The Seventh Layer is the layer of Snipers.
These troops help kill a lot of your opponent’s troops during defense. However, they’re not very effective on offense. While reinforcing teammates, make sure you send a lot of these snipers to maximize kills.
The Eight Layer is the layer of Assault Vehicles.
These troops are good for turf attacks. In spite of their slow attack speed, they still do a significant amount of damage in battle due to their high attack.
Those were all the 8 layers of troops.
Within each layer, troops are arranged based on their tiers. The lower tier troops are placed in front of the higher tier ones. So, in case of Tankers, the T7s would be placed before T10s, T6s before T7s, T4s before T6s, T2s before T4s and T1s before T2s. The remaining 7 types would also have a similar positioning.
Whenever you set your march, you should always add at least 1 defensive bulker from each tier. Doing so will reduce your troop losses a little bit. So, for example, if you’re only using T7 bulkers in your march, then you should add 1 each of T1, T2, T4 and T6 bulkers to your march for extra defense.
During tournament attacks you can customize your march in such a way that you have just enough defensive bulkers to defend your march. This will enable you to do more damage by adding offensive troops to your march. You can further reduce the number of bulkers you add to your march by adding 1 troop each from every tier of defensive vehicles. You’ll have to set your march in such a way that the opponent manages to kill all your defensive bulkers but fails to break through the 2nd layer of defensive vehicles so your low defense troops in the back remain safe.
For Offensive troops, you should mix in a few thousand lower tier troops as well to do a little more damage. As you increase the number of troops of a specific type and tier, their effectiveness goes down. Eventually, you’ll reach a point it doesn’t make sense to send more high tier troops. But instead, adding lower tier troops to your march will in fact increase the damage output. The lower troops usually outperform the high tiers on a per troop basis when they are few in numbers.
So, for example, instead of sending 30k T10 bikers, it might be better to send 20k T10 and 10k T8 bikers or maybe even 20k T10, 8k T8 and 2k T6 bikers for more damage.
Now, let’s take a look at troop talents.
Each of the 8 different troop types have their own set of skills.
Tankers have Bulletproof Vest which reduces damage received from shooters, Physical Ability which is why they have a very high Defense & Physique which is why they have high HP.
Bulletproof Vest is the only reason why shooters are usually ineffective while attacking someone with a lot of Tankers in their march. Since, shooters cannot attack ranged troops directly, they always attack Tankers first and because of the Bulletproof Vest skill, they don’t do a lot of damage. So, if you find someone with a lot of Tankers in their march, you should avoid using a lot of shooters.
Combaters have Bare Hand Combat, which increases their damage against bikers, Fierce Attack which enhances bulker damage which is why they have a very high attack and they also have Heavy Blow which allows them to sometimes deal 3 times the damage.
Now, the Bare Hand Combat skill makes them seem to be very effective against Bikers. However, again, since these troops cannot directly attack ranged troops they will always attack Tankers first. So, in order for them to be able to attack bikers, you’ll have to break through the first 3 layers of troops since the 4th and the 5th layers comprise of Bikers. This doesn’t mean that these troops are ineffective in battle, in fact they do get a lot of kills in battle because of Fierce Attack and Heavy Blow. However, you shouldn’t increase the number of Combaters if you see a lot of Bikers in your opponents march, unless you’re absolutely sure you can destroy their first 3 layers of troops.
Gunners have Continuous Shooting which doubles their attack speed, Armory-Piercer which let’s them deal more damage to all troops other than bulkers and Head Blast which gives them a chance to deal additional damage.
As I mentioned before, these troops are ineffective against bulkers. However, in case your opponents don’t have enough bulkers to defend their march, these troops could prove to be very effective.
Snipers have Intensify because of which they have a very high attack, they have Assassinate which gives them a very long range and they also have Defense which gives them an Attack Bonus while Defending Turf.
These troops are very effective on defense & they usually tend to kill a lot of the opponent’s troops while defending because of their Defense talent.
Assault Vehicles have Heavy Firepower which is why they have a very high attack. However, this talent halves their attack speed. There’s Weapon’s Carrier which is why they have the longest range in the game and they also have Offensive Enhance which gives them an attack bonus while Attacking turfs.
In spite of their slow attack speed, these troops really do a lot of damage in battle and should always be used in your march especially when attacking turfs.
Armed Carriers have Armory which is why they have a high defense and HP, they have Crew Capability which makes them efficient for gathering resources while reducing their march speed and they also have Offensive Defense which gives them a Defense Bonus while Attacking turfs.
As I said before, you could use these troops instead of Tankers to attack weaker players during kill events. This will help you reduce your Tanker losses. Also, once you unlock T9 troops, you could try using these troops to defend your march in the tournament instead of T7 bulkers since they have slightly better stats than T7 bulkers. However, they do not have a separate damage reduction stat like bulkers which might make them ineffective. I haven’t tried this out since I don’t have a lot of T7 bulkers, so if you try it out, let me know in the comments below if it works or not.
Riders have a high march speed because of the Ambush talent, they also have a talent called Dodge which allows them to Dodge Damage and they also have Charge which gives them a chance to attack the enemy’s ranged troops.
Assaulters have Ambush, which increases march speed, Resource Warfare which makes them effective for attacks on resource tiles and Charge.
Whenever you’re attacking resource tiles, make sure you add a decent amount of Assaulters to your march to do a lot of damage.
Now let’s take a look at the Charge talent.
The Charge Talent
Charge is a special talent that gives bikers a chance to bypass the 4 layers of melee troops and directly attack the ranged troops. Since most of the ranged troops have very low defense, bikers are usually able to get a lot of kills because of this talent. This talent helps a lot against opponents with a lot of bulkers in their march as it reduces the effectiveness of bulkers.
Once all the enemy’s ranged troops are killed, whenever the Charge talent triggers, the bikers will randomly attack any 4 of the melee troop types. This means that the melee troops are only safe from the Charge damage as long as there are ranged troops to defend them. Once all the ranged troops are dead, even the melee troops will be vulnerable to charge damage.
That’s all about troop skills. Before we take a look at different troop formations, let’s take a look at Defense Weapons.
So, Defense Weapons consist of 3 types & each type counters different troops.
Grenades counter Tankers & Combaters.
Caltrops counter Assaulters & Riders.
Firebombs counter Gunners & Snipers.
There are no defense weapons that counter Vehicles.
Defense weapons do not follow any specific sequence while attacking troops. However, they always attack the troops that they counter first. If the troops that they counter are not available in the march, they will attack any other troop type. Each level of defense weapons can only attack one troop type. So, for example, if you have a thousand level 5 grenades, all of those could either attack Combaters or they could attack all Tankers. But, if you have 500 each of level 4 & level 5 grenades, the level 4s would have a choice between Combaters & Tankers and the level 5s would again get to choose separately between Combaters & Tankers.
Out of all 3 types of Defense Weapons, Firebombs usually get a lot of kills because Gunners & Snipers, both, have very low defense & HP. Caltrops get fewer kills than Firebombs because Assaulters & Riders have more defense than Gunners & Snipers. Grenades get the least kills especially because of the damage reduction stat of bulkers.
Now let’s take a look at a few common troop formations.
Common Troop Formations
In the underground tournament, especially the global one, you might come across a lot of players using a formation with mostly bulkers and bikers in it. The main idea behind this formation is to capitalize on the biker’s charge talent by attacking the opponent’s ranged troops as much as possible while defending these bikers with the front-line bulkers. This formation can get you a lot of kills especially when you are facing opponents that have too many bulkers in their march and not a lot of bikers. This formation is really hard to counter since the ‘Charge’ talent triggers on melee troops as well. So, using a march of only melee troops won’t work. One good method to counter this formation would be to add Assault Vehicles to your march apart from Tankers for defense & Riders for offense. Since the Assault Vehicles have the highest defense amongst all ranged troops in the game, they will be able to provide decent protection to your melee Riders against the opponent’s bikers’ ‘Charge’ talent. While your Assault Vehicles are protecting your melee Riders, your own Riders can use their Charge talent to do a lot of damage to the enemy troops. Also, don’t forget to mix in a few low tier troops to your march as well to increase the effectiveness of your march as I had explained before.
Another common formation is a formation in which the march consists of around 33% Tankers and 11% each of the remaining troop types other than Carriers. This is a little tricky to counter as it contains a lot of different troop types, each having a different purpose. However, you could use the same combination of Tankers, Riders & Assault Vehicles or even a combination of Tankers & Riders here as well to maximize damage done to ranged troops. Just make sure that you add enough bulkers to your first layer so that your opponent is unable to break through your layer of bulkers. In case you don’t have enough Bikers & Vehicles to fill your march, you could use a march similar to your opponent to see how many kills your troops are getting. If you’re unable to get past the opponents bulker layer, you might find that your shooter losses are more than the kills that they’re getting. If this is the case, you should either reduce the number of shooters in your march or completely eliminate them from your march & replace them with other troop types to reduce losses. Also, don’t forget to add lower tier troops for better results.
Those are all the Tips I have for you all in this post. Keep in mind that these formations only work when facing other players. They do not work against Street Forces. Hope you all can come up with your own creative troop formations after reading this. Don’t forget to leave a comment down below if you have found any effective troop formations.
If you want to know how to get Mansion 30 quickly without spending so that you can quickly unlock T10 troops, make sure you check this post out: How to get Mansion 30 in 4-5 Months without spending
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